Options for the join function.


keepNamed: boolean

Prevents joining named Meshes and Nodes. If keepMeshes is enabled, keepNamed will have no effect. Default: false.

keepMeshes: boolean

Prevents joining distinct Meshes and Nodes. Joins only Primitives found within the same parent Mesh. To preserve only named Nodes and Meshes, use keepNamed instead. Default: false.

Function symbol, where the argument and output are a box labeled 'glTF'.

Made by Don McCurdy. Documentation built with greendoc and published under Creative Commons Attribution 3.0.