De-index Primitives, disconnecting any shared vertices. This operation will generally
increase the number of vertices in a mesh, but may be helpful for some geometry operations or
for creating hard edges.
No options are currently implemented for this function.
De-index Primitives, disconnecting any shared vertices. This operation will generally increase the number of vertices in a mesh, but may be helpful for some geometry operations or for creating hard edges.
No options are currently implemented for this function.